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1. Sticky:Dev Blog: Stay on Target - UI Features set for Retribution - in EVE Information Portal [original thread]
I like the ticks in the icon damage readout. I would prefer that they be bigger though. How about 20 in total to represent 5% HP per tick? Since you can easily figure out where 50% is, you could at a glance more or less count up or down the other ...
- by Luka Datitties - at 2012.11.15 03:47:00
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2. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I like the speed indicator idea. You could use your current top speed to set the scale of the bar, so the current target speed is displayed in proportion to your max speed. If the target's current speed is faster than your max speed, the bar becom...
- by Luka Datitties - at 2012.10.17 15:58:00
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3. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Dirael Papier wrote: Luka Datitties wrote: If there was a dislike button, Devs and others could bypass the posts that have a 2:1 dislike to like ratio easily and not waste their time reading their hurtful venom. Perhaps such posts could be a...
- by Luka Datitties - at 2012.10.13 17:37:00
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4. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Soden Rah wrote: Dinsdale Pirannha wrote: This whole feature is an utter waste of development time. Why alter the targeting UI at all? You could have spent the time on things like, I dunno...the inventory UI abomination, thinking through an...
- by Luka Datitties - at 2012.10.13 15:41:00
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5. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
MeBiatch wrote: Soden Rah wrote: True, but this is a minor tweak of a current feature that would be relatively quick and cheep to implement. Wheras removing the overview for something better would be a massive undertaking that they are not ...
- by Luka Datitties - at 2012.10.13 15:27:00
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6. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
I would vote for counter clockwise. To me this makes the most sense. When you have something positive like shields and armor, it makes sense that the bar would light up clockwise when I am gaining HP and counter clockwise when I am losing HP. Much...
- by Luka Datitties - at 2012.10.13 00:13:00
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7. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Tippia wrote: KIller Wabbit wrote: Then how about a daily DEV summary of the issues and suggestions you have recognized? Tell people up front you are going to do that. Then all they have to do is blue tag jump through Dev posts and they will...
- by Luka Datitties - at 2012.10.12 15:37:00
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8. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
If anything gets changed I'd like it to be the static box at the top middle of the screen that blocks other windows. Why not eliminate that for combat purposes and show yellow numbers representing damage dealt to what you shot over top of what yo...
- by Luka Datitties - at 2012.10.12 03:41:00
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9. Sticky:New dev blog: CSM Meeting Minutes - Summer 2012 - in EVE Information Portal [original thread]
Guys! Make this into a PODCAST! I for one would totally load this **** up on my MP3 player and listen to it in the truck at work. The time editing out the NDA stuff (stuff that slips out that the pause button doesn't catch) would probably take les...
- by Luka Datitties - at 2012.08.02 16:10:00
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10. Sticky:New Dev Blog: My OCD said fix this so I did... - in EVE Information Portal [original thread]
Jenn aSide wrote: I'm still gonna call them FoFs, so take that CCP! Call them whatever you want dude. Nobody uses them anyway!
- by Luka Datitties - at 2012.07.16 15:26:00
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11. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
There are many small corps who have a POS in high sec. They are small for standings reasons, so ballooning up will defeat the purpose. What if you could pay CONCORD 5 million isk per character per day/week/whatever to now allow wars against your ...
- by Luka Datitties - at 2012.03.29 16:35:00
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